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After an alien invasion,  a world funded company QuaraX is ensuring humans survival and salvation.  They recruit and train warriors to become Ricomen, who are deployed to specific mission locations. You are a new recruit, a new hope for human kind's future. Be the Ricoman the world deserves.

We Rebuild.

QuadraX managed to use the Alien Artifact rock to make a powerful bullet that can kill the Alien Swarmers. Most of our facilities that were invaded are built with Titanium walls, so these bullets ricochet a couple of times before it blasts. QuadraX trained special forces called Ricomen, to effectively use these ricocheting bullets. They are teleported to the invaded facilities, to procure data boxes that help us create more powerful weapons, that can annihilate the Aliens settlements.


Game Controls

Move : Arrow keys or ASDW / gamepad Lstick. 

Aim : Mouse / gamepad Rstick. 

Shoot : Left mouse click / gamepad Rtrigger. 

Play : Left mouse click / Gamepad X or A. 

Reset : Left mouse click / Gamepad O or B.

Home : Click home button / Gamepad options.

Development log

Comments

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I wish your own bullets wouldn't insta-kill you.

Thanks for trying out the game. I understand what you  mean. I was trying to keep it more realistic to the story. The story and significance of Ricomen's existence is that they are supposed to be the experts in using these advanced bullet system (which are the only ones can kill the aliens) and not get killed in ricochets. I hope that make sense. Thanks a mil for feedback. Feel free to share any more feedback. 

From a story perspective, I think it would make sense that these Ricomen would carry some protective tech against their own weapons. If you want to communicate how powerful the bullets are,  you could make the bullets that hit the player do damage but also strongly throw him backwards. Maybe even stun him. Speaking of which: If these bullets have pushback and some stun against regular enemies, the bullets would feel much stronger and would allow you to add more enemies. Right now the ricochet bullet doesn't feel too strong as the enemies simply keep moving on the first and second shot. (Bonuspoints: If an enemy that gets thrown back by the bullet is thrown back very strongly, ricochets off the walls and damages other enemies. This would emphasize on the ricochet mechanic and might add more depth.)

More feedback:

- I wish the stuff that damages you was more visible. Sometimes I took random damage without standing next to the blue crystals and without having been hit by the enemy "debris".

- I wish there were more enemy types and more level objects (like exploding barrels).

I really appreciate taking time to play and sharing this info. Very helpful. I will try to incorporate as much as possible in the up coming releases.  Thanks a mil.